Apple has reportedly partnered with Sony Group to support third-party hand controllers on its Vision Pro headset.

This perhaps signals Apple recognized early on the potential limitations of relying solely on hand and eye gestures.

But the company abandoned the wand concept, fearing it would confuse developers and increase costs, he wrote.

While the Vision Pro has won praise among critics, it has struggled toachieve widespread consumer traction.

Right now, it’s an early-adopter product."

In contrast,Meta’s Questheadsets lean on exclusive gaming to drive demand.